Visual design and copy for games and their advertising, marketing, custom branding for white-label releases for companies like Yahoo and MSNGames. I spent almost two years at Monolith and four years at GameHouse, working on over 60 games, in varying degrees; concepting, designing, animating, advertising, art directing. This was also the first UX work I did - it was not so recognized as a singular discipline yet. There were UI designers, but for smaller titles like this is was pretty much figured out by the dev and designer, and was just part of how you made the game.
I've worked on a lot of games! One of my very favorite types of projects.
It was my idea to turn the excellent word game Jumble, (originally created in 1954 by Martin Naydelby) into an interactive online casual game at GameHouse. Our team agreed, and I did all the art, naming, concept etc. This online game has had countless imitators - and who can blame them? It's fun, good for your brain, has a sense of urgency...I still love to play it and so do thousands of others every day!
Here's a few others:
SkyMath is an app that helps elementary-age kids learn math on their own through game play, videos and skills testing all set in an animated island universe.
I worked on the user experience, visual design and graphics, overall branding (color, fonts, graphic elements), website, logo and icon. Steve DeBrun was my most excellent Creative Director
Together with character artist Jason Nobriga, we designed and animated this iOS casual match game Goop with John Morris of Evolution Interactive: